Game Dev Fundamentals Pipeline – Unity 3D: Plinko
Game Development Fundamentals Pipeline with Unity 3D: Plinko (Unity v.4)
3DS Max > Photoshop > Unity 3D
(Book 1 of the E.G.G. series)
By: Jeff C. Huff and Brian G. Burton, Ed.D.
Publisher: Burtons Media Group
eTextbook price: $9.99 Formats: pdf (ePub, mobi coming soon)
Covers the full pipeline of game development using the Unity 3D (v.4) game engine. In this first textbook of the E.G.G. (Entire Graphic & Game) series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling, to texturing, and into Unity, finally publishing for PC, Mac, Web, as well as iOS & Android devices.
In this textbook you will learn how to make Plinko, a classic game. Students will learn to design, model, texture, import, program, modify for mobile devices, and publish the game. Designed for those new to using 3D modeling, texturing, and game engines. This textbook includes the entire pipeline for 3DS Max to Photoshop to Unity.
Approximated development time in a college course: 3 to 5 weeks.